6/3/2023 0 Comments Xcom 2 ini filesNot all abilities require the use of the ApplyToWeaponSlot parameter, in which case a given line looks like this: (AbilityName="AbilityName"), \\ The lines above determine the pool of n randomized abilities that can be obtained by spending AP on a given soldier (with the Training Center operational).(AbilityName="AbilityNameN", ApplyToWeaponSlot=eInvSlot_SlotName), \\ (AbilityName="AbilityNameTwo", ApplyToWeaponSlot=eInvSlot_SlotName), \\ The value 1 allows the unit to be deployed regardless of injuries on all missions, which by default is only used by SPARKs.Ībilities=((AbilityName="AbilityNameOne", ApplyToWeaponSlot=eInvSlot_SlotName), \\ bIgnoreInjuries= 0 or 1: The typical value, 0, is assumed in case this line is not specified.reaper, skirmisher, templar: The armor used by heroes hero classes can only use equivalents of regular XCOM soldiers' "basic" armor (Kevlar/Predator/Warden), without any special associated abilities.soldier: The standard soldier armor also allowed to use the mobility-based and heavy armor.AllowedArmors= "armortype": Determines what armor the class is allowed to equip armortype can be one of the following values:.HeavyWeapon: heavyammo (additional charges for the Technical Gauntlet), heavy (Shredder Gun).SecondaryWeapon: lw_gauntlet ( Technical Gauntlet), gremlin, grenade_launcher, combatknife ( Gunner knife), sawedoffshotgun, holotargeting, arcthrower, sword, psiamp, sparkbit, claymore, throwingknife ( Reaper knife), sidearm (autopistol), templarshield, wristblade ( Skirmisher Ripjack).PrimaryWeapon: rifle, smg, shotgun, cannon, sniper, vektor_rifle, gauntlet, bullpup, sparkrifle.The SlotName and the associated weapontypes are as follows: AllowedWeapons= (SlotType=eInvSlot_SlotName, WeaponType="weapontype"): What weapons the class is allowed to use.SquaddieLoadout= "loadout_name": Determines the default loadout for the class, this is available in XComGameData.BaseAbilityPointsPerPromotion= integer: Determines the AP gain per promotion at Very Low ComInt (Each higher level grants 1 additional AP per rank).bAllowAWCAbilities= true or false: Determines whether the class can gain random abilities that can be obtained through the Training Center.bCanHaveBonds= true or false: Determines whether this class can have bonds with other soldiers.A value of 4 is standard, setting it higher will on average result in obtaining this class more often. NumInDeck= integer: Affects the chance to get this class after “NumInForcedDeck” is depleted.A value of 0 means they are not guaranteed and will not be trainable through the GTS. NumInForcedDeck= integer: Guaranteed number of this class that can be obtained over the campaign, also tied to the number that can be trained in the GTS.Below, you'll find what each line in the files refers to, what changes can be done, and how to accomplish them.Įach soldier class is set up using the same structure, making use of the following parameters: This page lists every INI file (found in the \XCOM 2\XCom2-WarOfTheChosen\XComGame\Mods\LongWarOfTheChosen\Config directory) that can be modified according to the player's preferences, typically resulting in various gameplay differences.
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